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N-Zar, qzar laser tag

The absolute best source for Q-zar information, strategy, and all-around good taggin' fun.

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The one thing that separates a good Q-Zar player from a great Q-Zar player is the ability to cover. It's fairly easy to develope the skill to be able to tag (almost) anyone. Therefore it becomes essential to keep from being tagged yourself. Because of our friend the reflex shot, and that ever present possibility you might (gasp) miss, the only way to protect yourself is covering your sensors. But how? You can't just walk around with one hand over your front panal and hope for the best. For one thing that's against the rules, and for another it probably won't even stop that little 6 year old kid from shooting you dead on your front panel.

This article will explain the two most popular forms of covering: Quicksilver and Cradle. Also I'll add a little section of my own about a special form of Quicksilver I use, which we like to call the Matrix Shot. All directions are for right handers, so if your left handed simply reverse them

Quicksilver

Quicksilver is basically the easiest form of cover to learn, but it is still incredibly effective. First the basis, which is also used in Cradle, is that you must walk sideways. By sideways I mean that you should be facing your left shoulder, and you should basically approach your opponents by advancing towards them with your left shoulder pointed towards their left shoulder. The reason for this is that it minimizes the area of your front panel that is exposed.

Now begin with your gun strap around your neck. Grab the gun with your right hand on the trigger, and your left hand in front of the front handle. It should be very near what would be the barral of the gun, if it were a real gun. Feel free to move your hands around until you are comfortable in this position. Next bring the gun so that it is at neck level, parallel to the ground, with handles pointing outwards. You may want to read that again since it is somewhat complicated. Basically, you should almost be able to rest the gun on your right shoulder, and in fact after you shoot you'll probably want to put your gun on your right shoulder and piviot it so your gun's front sensor doesn't get hit. Last but not least put your left arm so that it is along the left side of your vests front panel. For some people that will be harder than others, but whatever coverage you have of your front vest panel is better than nothing.

Quicksilver is quite useful for competative games (I am refering to tournament and league games), but usually only if you put your back tight against a wall in such a way that an opponent cannot shoot you in the back, or bounce their laser off the wall to hit your back panel. In non-competitive games Quicksilver can be used as something of a walking style of cover, plus it has the added benefit of making you look cool and making people think you are really good.

The Matrix Shot

The Matrix Shot is a special adaptation of Quicksilver. Of course I have to throw in my special propaganda to make it sound more interesting: You will only find the Matrix shot here...very few players know how its done!( Its a NumbAllOver invention so it has to be good)The Matrix Shot isn't really a great form of cover, it is only slightly better than Quicksilver, but it does look really cool. For these reasons the Matrix Shot is really only for non-competitive games because A) it won't really impress good players, and B) since its basically a moving form of Quicksilver you will probably get shot to pieces by people using Cradle cover.

The Matrix Shot is very simple. First get into a Quicksilver position and play like normal Quicksilver. I should warn you this takes a good deal of flexibility...and I'm not resposible for whatever you do to yourself while attempting this and such. Whenever you come upon an opponent lift your right leg so that it is perpendicular to your body, and bent at close ot a ninety degree angle. You should almost be able to cover the right side of your vest's front panel like this (if not, your probably not flexible enough to complete the next move). After you've shot, move your right leg back a foot or so, and allow yourself to sort of fall into what looks like very low to the ground Karate stance, and basically your how far you can go "back and down" determines how well you are covered, and also how cool it looks. Make sure when doing this you don't expose the top sensor of your gun. That's all there is to it, once they miss their reflex stand and go after someone else. One benifit of this cover is that sometimes if you are fairly quick you can take out several people without getting hit, even if you aren't in a well covered area.

Cradle

Possibly the most effective form of cover is Cradle. But before I get into how its done, I want to propose a simple rule of ettiqute. If you are in a non-competitive game against people who can't also cover, or handle your cover, then don't do it! The reason is simple: You hurt buisness. People don't like to get negative scores, and Cradle is just the type of cover that will give it to them. With Quicksilver you will almost always hit your opponent, but they will be able to reflex you close to 35% of the time, or more dependent on skill level. With Cradle you will get hit only about 7% of the time unless you are against a VERY skilled player. Now with a little deductive logic, less buisness = less money = its gonna cost you more for competitive events or even possibly could end up closing down your local Q-Zar. (ok that's really only going to happen if alot of players are doing it, but you get the idea). A simple rule is to ask if you can cover at the beginning of the game, if they say "no" be prepared to cover against players who are covering against you, if they say "yes" by all means have at it, if the entire team has the very confused look on their face at the very mention of the word, then you can just about bet you can lay off the cover for a game.

To begin Cradle start with the gun strap around your neck, and the gun hanging freely. Take your right hand and cup it around the bottom left hand cornver of your front panel. Now place your gun in your cupped right hand so that the handles point towards your left side, and you have holding near the LCD display. You should be able to balence the gun and hold it with one hand in this position. Next grab the gun with your left hand much the same way you do with Quicksilver (near the "barrel"), but make sure that your hand is not wrapped around any of the guns handles. Place your left forearm along the left side of your vest's front panel. In this position your left forearm should cover the entire side of your front panel, and the handles of the gun should rest on your left forearm. Now simply keep the gun so that the handles remain tightly against your left forearm so the laser can't slip in between your arm and the gun (its not as hard as it sounds). And that's all there is too it. Simply advance towards players the way you do with Quicksilver, and whenever you need to shoot someone quickly pull the gun up in anyway you fell comfortable, shoot, then cover again.

With these instructions and a little practice you should begin seeing double, or even triple your previous scores.

Matt Champagne
NumbAllOver
That's Your Ass, Inc.



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